
Recherche et developpement
Application Iphone / IpodTouch
Touch Water
Adaptation de l'effet DS Aqua sur Apple Iphone / Ipod Touch.
Télécharer la version : Iphone / IpodTouch

La Démo 3D du Sablon est disponible en ligne !
DS Improve a utilisé Unity3D pour produire une démo web interactive en 3D de la place du Sablon à Bruxelles.
La place du Sablon est une zone touristique de Bruxelles (Belgique), bien connue pour ses antiquaires, chocolateries de luxe, restaurants, ...
2009-2010 CLEVER II
Collaborative Edition and Visualization Environment in Real-Time (CLEVER)
The goal of this industrial research project is to design an all-in-one collaborative visualization and editing tool, compatible with a maximum of visualization hardwares (personal computers, laptops, graphics workstations, consoles) and servers.
2008-2009 ImmoRT & Haeva Engine
The goal of this project is to study a dedicated solution for decision-aid support when new real estate projects must be integrated into existing areas.
Two aspects are investigated: the reconstitution of existing buildings with different levels of quality, and the integration of new projects in the existing area with the possibility to alternate between different versions of the projects instantaneously while changing lighting properties (day period).
2008-2009 Web3D
The goal of this project is to identify and to produce a solution for the production and the visualization of realistic 3D content that can be embedded in a web browser, and compatible with the reduced bandwidth available on the Internet.
The work consists mainly in the study of real-time 3D technologies that can be executed remotely and can be used for the web, as well as the creation of web-enabled technological demonstrations.
2007-2008 CLEVER
Collaborative Edition and Visualization Environment in Real-Time (CLEVER)
The goal of this industrial research project is to design an all-in-one collaborative visualization and editing tool, compatible with a maximum of visualization hardwares (personal computers, laptops, graphics workstations, consoles) and servers.
Krantenartikelen
Press and seminars
2009 - Je joue, donc j'apprends !
ATHENA n°253 - september 2009
2007 - Aperçu des techniques d’intelligence artificielle utilisées dans l’industrie du jeu vidéo
Bonus
2008 – GPU Programming using AMD Rendermonkey, HLSL and DirectX9
Vidéos showing visual psychedelic effects, quickly prototyped using the shader development environment.
The goal of this exercise was to train the R&D team with AMD shader development environment to design in “wysiwyg” GPU programs in HLSL and DirectX9.
These effects are running in real-time and are directly executed by the graphics card processor without using the central processor.

New Thesis / end study work made at Ds Improve
The list of Thesis / end study work made at Ds Improve is updated.
You can access it here
1995-1996
1995 - 1996
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School / University |
Free University of Brussels, Science Faculty, Computer science department |





