Bonus

2008 – GPU Programming using AMD Rendermonkey, HLSL and DirectX9

Vidéos showing visual psychedelic effects, quickly prototyped using the shader development environment.

The goal of this exercise was to train the R&D team with AMD shader development environment to design in “wysiwyg” GPU programs in HLSL and DirectX9.

 
These effects are running in real-time and are directly executed by the graphics card processor without using the central processor.

 

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2001 – DS Aqua : a small educational and technical demonstration that simulates an interactive water effect, implemented in OpenGL and portable on various operating systems and architectures.

 

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Source code and binary

Technical explanations available on « CodeProject »